Wednesday, June 12, 2024
Wednesday June 12, 2024
Wednesday June 12, 2024

Senua’s Saga: Hellblade 2 offers stunning visuals but falls short in gameplay



Hellblade 2 dazzles with its breathtaking visuals and stellar performances but struggles to deliver engaging gameplay, leaving players with a mixed experience

Senua’s Saga: Hellblade 2 impresses with industry-best visuals and performances, yet it fails to deliver an engaging gameplay experience. The game, developed by Ninja Theory, continues the story of Senua, a Celtic warrior, as she navigates a hauntingly beautiful world. However, while the visuals and acting set new benchmarks, the gameplay mechanics and pacing leave much to be desired.

Hellblade 2 excels in creating a visually stunning environment. The game’s landscapes, from sweeping Icelandic vistas to deep underground caves and eerie sacrificial pits, are some of the best ever seen on the Xbox Series X. The level of environmental detail is unparalleled, often leaving players in awe. The ability to achieve such visual fidelity on a console instead of a high-end PC running advanced graphics settings is a testament to Ninja Theory’s technical prowess.

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The acting in Hellblade 2 is another highlight. Melina Juergens delivers a powerful performance as Senua, making the character’s journey deeply emotional and compelling. Chris O’Reilly’s portrayal of the slaver Thórgestr adds another layer of depth to the narrative. These performances will undoubtedly be remembered during the award season.

Hellblade 2 aims for a cinematic experience, surpassing even games like Uncharted and The Last of Us. The game eliminates traditional UI elements, upgrades, and extensive exploration, focusing instead on a linear narrative. This design choice extends to the combat sequences, where dynamic interactions create a John Wick-esque Viking battle experience. However, this cinematic approach often comes at the expense of gameplay.

The game frequently falls into the “walking simulator” category, with extended periods where players do little more than hold down the forward button. These sections, such as an overly long cave sequence and a mind-numbing walk through foggy woods, detract from the overall experience. For a game that lasts only about seven hours, these repetitive segments feel like unnecessary padding.

Ninja Theory’s unapologetic stance on the game’s short length is not inherently problematic. The issue lies in the pacing, with long, dragging sequences followed by a rushed climax. The story, while well-acted, lacks the personal urgency of the first game. Senua’s mission to help strangers and slay giants across the land feels less impactful than her previous journey of personal tragedy.

The persistent voices in Senua’s head, meant to convey her struggle with mental illness, often become overwhelming. The constant narration, while immersive, rarely offers useful information and can become tiresome. This aspect, while integral to the game’s narrative, detracts from the gameplay experience.

Hellblade 2’s linear design contributes to its visual success but limits exploration and player agency. The game’s combat system, though visually impressive, becomes repetitive quickly. Players rely on a simple pattern of heavy and light attacks, dodges, and parries. The lack of variety in enemy moves and combat scenarios reduces the challenge and excitement.

The game features a few interesting puzzles, such as flipping room pieces upside down. However, the return of the “find the shape in the landscape” puzzles from the first game feels uninspired. The limited variety of puzzles fails to keep players engaged throughout the game.

Despite its shortcomings, Hellblade 2 offers memorable moments. Some sequences, particularly those combining intense atmosphere with stunning audio, will stay with players long after they finish the game. However, as a gaming experience, Hellblade 2 falls short, failing to maintain the interest and engagement necessary for a truly great game.

In summary, Senua’s Saga: Hellblade 2 stands out for its incredible visuals and powerful performances but stumbles in delivering an enjoyable gameplay experience. The game’s linear narrative, repetitive combat, and extended walking sequences hinder its potential, leaving players with a mixed experience.


The review of Senua’s Saga: Hellblade 2 reveals a significant divide between the game’s visual and narrative achievements and its gameplay shortcomings. This analysis explores the broader implications of these elements from various perspectives.

From a political perspective, Hellblade 2’s portrayal of mental illness offers a nuanced and empathetic view, highlighting the struggles faced by those with psychological disorders. The game’s use of voices to represent Senua’s inner turmoil raises awareness about mental health, a critical issue in contemporary society. However, the constant narration may not resonate with all players, potentially alienating those who seek a more traditional gaming experience.

Sociologically, Hellblade 2 challenges traditional notions of gameplay by prioritizing narrative and visual storytelling over interactive elements. This approach reflects a broader trend in the gaming industry towards more cinematic experiences. While this can lead to powerful storytelling, it also risks marginalizing players who value gameplay mechanics and agency.

Economically, Hellblade 2’s short length and linear design raise questions about value for money. While the game’s production quality is undeniably high, the limited gameplay and replayability may deter some players from purchasing it at full price. This economic consideration is crucial for developers and publishers as they balance artistic vision with commercial viability.

From a gender perspective, Hellblade 2 continues to feature a strong female protagonist, contributing to the growing representation of women in video games. Senua’s character is complex and multidimensional, breaking away from traditional stereotypes. However, the game’s focus on her mental struggles also perpetuates a narrative of female vulnerability, which may warrant further discussion about representation in media.

Race and minority perspectives are less prominent in Hellblade 2, as the game focuses on a specific cultural and historical setting. However, the inclusion of diverse characters and voices could enhance the narrative and provide broader representation.

The game’s cinematic approach reflects the influence of other media, such as film and television, on video games. This blending of mediums can lead to innovative storytelling but also risks losing the interactive essence that defines video games. Hellblade 2’s linearity and focus on visual and auditory experiences illustrate this trend, highlighting the tension between narrative and gameplay in modern game design.

In conclusion, Senua’s Saga: Hellblade 2 offers a visually stunning and emotionally powerful experience but falls short in engaging gameplay. The game’s strengths in narrative and performance are counterbalanced by its repetitive mechanics and linear design. From various perspectives, Hellblade 2’s approach presents both opportunities and challenges for the future of gaming, reflecting broader trends and tensions within the industry.


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