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Monday, May 20, 2024
Monday May 20, 2024
Monday May 20, 2024

Amelia Tyler speaks out against unauthorized use of her voice by AI tools

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Baldur’s Gate 3 voice actor condemns Ai for misusing her voice, calls for legal action amid growing concerns

The world of voice acting in video games faced a stark controversy as Amelia Tyler, renowned for her narration in Baldur’s Gate 3, vehemently criticized the unauthorized use of her voice by AI technologies. The issue came to light after Tyler encountered a live stream where an AI tool was using her voice to narrate explicit and offensive content, leading her to advocate for immediate legal reforms to address such misuses.

Amelia Tyler, whose career largely revolves around voice work in the gaming industry, expressed her distress and outrage upon hearing her voice in contexts that she never consented to. This incident not only violates her personal and professional integrity but also poses significant legal and ethical issues regarding the use of AI in replicating human voices without explicit permission.

The voice actor’s dismay is shared by others in the industry, including Allegra Clark, known for voicing Beidou in Genshin Impact. Clark too discovered her voice being used inappropriately on social media platforms, further highlighting the pervasive and troubling trend of AI tools exploiting voice actors’ recordings.

These incidents underscore the complex challenges and risks associated with AI technologies in creative industries. While AI can offer innovative tools for content creation, its unregulated use risks infringing on individual rights and undermining professional careers. The actors’ union, SAG-AFTRA, along with companies like Replica Studios, have begun to address these issues by stipulating compensations and conditions for AI-generated voice use. However, many voice actors feel these measures are not sufficient to prevent job losses or protect their identities from being co-opted by AI firms.

Amidst this backdrop, voice actors are calling for stronger protections and clear regulations to safeguard their work against unauthorized AI use. The distress expressed by Tyler and her colleagues resonates across the creative sectors, prompting a reevaluation of how AI tools are employed and the ethical considerations they entail.

As this debate continues, the community and stakeholders within the gaming and technology industries are urged to consider the profound implications of AI on personal and professional lives. Ensuring that innovation does not come at the cost of human dignity and rights is paramount as we forge into new frontiers of digital technology.

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